As more resources have been made available to make the educational sector prosperous, there has been a significant change in how it operates. Mobile apps for e-learning are among the most valuable of these resources. Over the past four to five years, different types of elearning apps have become popular, and since their introduction, the landscape of education as a whole has changed irrevocably. Parents and children from all around the world have praised e-learning for the learning strategies it includes.
By 2025, it was predicted that this online education market would be worth $350 billion. Students today go a little bit further than simply binge-watching Disney+ or Netflix. The new academic year has begun, but although some nations have chosen remote learning, others are still partially open, and 33 nations have schools that are currently closed. It appears that there is adequate room for the newest e-learning programs and apps.
- Some Stats About e-Learning Apps & Portals
- Why Get On-Board with e-learning App Development?
- Types of eLearning Apps
- Major Categories of eLearning App-Based Businesses
- Delivery Methods for e-Learning Apps & Web Portals
- Why one should invest in an e-learning mobile app?
- What Are the Types of Online Learning Platforms?
- Children's Mini-Games in the Educational App Development
- E-learning Apps for Teachers and Students: What's the Difference?
- Home-schooling: Online e-Learning Apps for Parents
- Cost of e-learning App Development
- Monetization Opportunities in e-Learning Apps
- Wrap up!
Some Stats About e-Learning Apps & Portals
Despite the fact that e-learning is not a new idea and has been around for more than 20 years, it wasn’t until the pandemic that individuals and institutions began to embrace it in a significant way. The opportunity to continue learning from the comfort of home was made possible by the availability of mobile devices, dependable internet connections, and E-learning technologies.
In 2020, the E-Learning market size exceeded $250 billion. It is anticipated to expand at a CAGR of 21% over the following seven years, from 2021 to 2027, to reach $1 trillion. The key factors influencing this market expansion include AI/ML, VR/AR, and cloud-based LMS. The global e-learning market is anticipated to grow to approximately $400 billion by 2026. The size of the worldwide e-learning market in 2019 was close to 200 billion dollars. The Learning Management System (LMS) market brought in almost 18 billion dollars in the same year.
Everyone’s lives have changed over the past two years as a result of the COVID-19 pandemic and technologically enabled responses. On the one hand, the epidemic caused people to work and study from home and forced governments to implement lockdowns. On the other hand, technology saved jobs and made it possible for individuals to interact in previously unimaginable ways.
The advent of the World Wide Web in 1989 gave rise to online learning. The seamless collaboration and knowledge sharing with others was the only justification for the development of the WWW at the time. Online learning got off in the middle of the 1990s and quickly gained popularity as a brand-new method of imparting knowledge and classes. The word “e-learning” was first used in 1998. In order to promote the Google Search Engine, Google registered as a corporation in the same year.
For the first time ever, numerous internationally famous colleges made their courses available for free to the entire world during the COVID-19 epidemic. As a result, demand for high-quality instructor-led and self-paced MOOCs increased. MOOCs enabled the involvement of an infinite number of students worldwide. More than 180 million students worldwide benefited from MOOCs in 2020 alone. The MOOC market is valued at $7.55 billion in 2022 and will surpass $25 billion by 2025, with a CAGR of 37.11%.
More than 45% of children in primary schools utilize at least one digital learning tool daily. With 64% of middle school kids using at least one digital learning tool daily, they are far ahead of the curve. The 63% of secondary school students who regularly utilize a digital learning tool come in second. 39% of undergraduate students say they prefer online learning to traditional classroom instruction. For graduate students, the figure is an astounding 52%.
According to the most recent data, mobile devices are increasingly being used as the platform for delivering e-learning content. With an average growth rate of close to 20% over the previous 7 years, mobile learning will be one of the fastest-growing categories of the e-learning market in 2021. In 2015, the market for mobile learning was worth $7.98 billion, and by 2020, it will have reached $22.4 billion. The market value is anticipated to surpass $27.5 by the end of 2021, expanding at a rate of 22.77%. According to market analysts, COVID-19’s rapid adoption of mobile learning could generate positive momentum that could push the market value of mobile-based e-learning above $80 billion by 2027.
- For their colleagues and employees, corporations prioritize training, orientation, retraining, sensitization, and upskilling.
- E-learning is becoming a standard component in fields including sales/process/product training, recruitment training, employee orientation, and workshops.
- Without incurring travel or office expenses, businesses might recruit the greatest resource people for delivery at a fraction of the cost.
- Global corporations could improve team synergy amongst their varied teams, leading to greater coordination and more advantages.
- Corporate e-market learning’s size would increase by 11% CAGR between 2020 and 2024 to reach $38.09 billion.
Despite being aware of the advantages of ongoing education and training, middle- and upper-level executives could only dedicate 1% of their time to professional development. This was primarily due to their hectic schedules. To get the best results, managers believe that all staff should be trained to the fullest extent possible. Executives of all levels may now finish their training in a convenient manner and at their preferred time of day thanks to the availability of self-paced, instructor-led courses. According to a poll of HR managers, learning outcomes improved by over 45%, while time savings ranged from 40% to 60%.
If we look at IBM –
- By converting all of IBM’s training, workshops, events, and seminars to online formats, the company may save close to $200 million by 2020.
- IBM’s robust and cutting-edge e-learning platform allowed them to cut costs while generating revenue that most businesses only dream of.
- All corporations can cut expenditures on a variety of fronts, including instructor, travel, lodging, and equipment expenses.
The majority of teachers are willing to assist students outside of scheduled class times, but they are constrained. Like an online course, you can quickly view recordings, pause, and play at any time, as well as complete prescribed practices. More than 80% of the students said that they have seen a 15–35% improvement in their grades as a result of using e-learning. In the previous year, 1 in 2 pupils had taken an e-learning course outside of their regular curriculum.
Why Get On-Board with e-learning App Development?
Here are some facts that illustrate how quickly the online learning industry is growing in 2021. The moment is here if you want to create an e-learning platform!
- The market for virtual learning is anticipated to grow by 200% between 2020 and 2025.
- Because of online learning, 42% of US firms have seen an increase in revenue.
- 90% of the nations implemented distance learning after the outbreak.
- By 2026, the corporate online learning industry is anticipated to expand by 15% and reach $50 billion.
Types of eLearning Apps
Others have decided to concentrate on various measures like synchrony and learning content. Some educational scientists have classified distinct forms of e-learning based on learning instruments. All of these discoveries will be condensed into ten types of elearning apps categories in this essay. E-learning comes in a variety of forms, including:
- Fixed E-Learning
- Adaptive E-Learning
- Linear E-Learning
- Interactive Online Learning
- Individual Online Learning
- Collaborative Online Learning
- Computer Managed Learning (CML)
- Computer Assisted Instruction (CAI)
1. Fixed E-Learning
A fancy word for something you probably already know is fixed e-learning. The term “fixed” in this case refers to the fact that all participating students receive the same knowledge and that no changes are made to the content used during the learning process. Teachers predetermine the curriculum, which does not take student preferences into account. Although this method of instruction has long been the norm in conventional classrooms, it is not the best for use in e-learning settings. That is because fixed e-learning does not utilize the valuable real-time data gained from student inputs. Analyzing each student individually through their data and making changes to the materials according to this data leads to better learning outcomes for all students.
2. Adaptive E-Learning
A brand-new and cutting-edge form of e-learning called adaptive e-learning allows for the customization and redesign of learning materials for each unique student. Adaptive e-learning systems enable education to become more individualized and student-centered than ever before by taking into account a variety of factors, including student performance, goals, abilities, skills, and traits. It is now possible to mathematically sequence student data using laboratory-based adaptive educational strategies. This has the potential to usher in a new age for educational science if done properly. The potential value and effectiveness of these types of elearning apps are sometimes underestimated, despite the fact that it might be more challenging to develop and implement than conventional teaching approaches.
3. Linear E-Learning
When discussing human-computer interaction, the term “linear communication” refers to the unbroken flow of information from sender to receiver. This becomes a major barrier to e-learning since it prevents two-way contact between instructors and students. Even though it’s losing relevance over time, this kind of e-learning does have a place in the classroom. The distribution of educational content to pupils via radio and television broadcasts is a well-known example of linear e-learning.
4. Interactive Online Learning
Interactive e-learning enables a two-way communication channel between the parties involved by allowing senders to become receivers and vice versa. Teachers and students can adjust their teaching and learning strategies based on the messages provided and received. Because it enables professors and students to participate more freely, interactive e-learning is much more popular than linear e-learning.
5. Individual Online Learning
Individual learning in this context refers to how many students actively work toward the learning objectives rather than how student-centered the content is. For thousands of years, this kind of education has been the standard in conventional schools. When engaging in individual learning, students are expected to study the course materials alone and complete their learning objectives independently. As it primarily emphasizes individuals learning separately, without interacting with other students, this form of learning is not the best for helping students build communication skills and collaborative abilities. Consequently, a more contemporary strategy is required to replace the communicational skills and talents.
6. Collaborative Online Learning
A contemporary sort of learning method called collaborative e-learning allows several students to learn and accomplish their learning goals as a group. To attain their shared learning goals, students must collaborate and develop their collaboration skills. This is accomplished through the creation of strong groups in which every student must consider the advantages and disadvantages of every other student. This improves the pupils’ interpersonal and cooperative skills. The concept that information is best generated within a group of people where they may interact and learn from one another is expanded upon by collaborative e-learning.
7. Computer Managed Learning (CML)
Computers are used to manage and evaluate learning processes in computer-managed learning (CML), also known as computer-managed instruction (CMI). Systems for computer-managed learning use information databases to function. These databases include informational nuggets that the student must learn along with a number of rating criteria that allow the system to be customized to each student’s preferences. It is possible to assess whether a student successfully met their learning objectives thanks to two-way communication between the learner and the computer. If not, the procedures might be carried out once again to ensure that the learner meets their intended learning objectives.
8. Computer Assisted Instruction (CAI)
Another form of e-learning that combines computers and conventional instruction is known as computer-assisted instruction (CAI), also known as computer-assisted learning (CAL). This could refer to the kind of training software utilized by Patrick Suppes of Stanford University in 1966 or interactive software for the students. Multimedia elements like text, graphics, sound, and video are used with computer-assisted training techniques to improve learning. The main benefit of CAI is interactivity; using various techniques like quizzes and other computer-assisted teaching and testing systems, enables students to become active rather than passive learners.
Major Categories of eLearning App-Based Businesses
The e-learning platform aims to substitute the traditional classroom as much as possible. Today, its role goes from an acceptable alternative to an integral part of the learning process. From the entrepreneur’s perspective: which online e-learning app type is a target to shoot at? Let’s take a quick review of the main types, features, and app examples. E-learning business categories consist of three main types and we will discuss them all in detail.
1. E2C e-learning – Education to Consumers
Customers of this type are typically students trying to advance their studies. Students from various types of institutions, including high schools, colleges, and universities, have expressed a strong interest in pursuing their education through mobile e-learning apps. Now, this preference for e-learning apps offers app developers a commercial opportunity. However, it is not an easy path, so if you find yourself feeling a little confused, you might want to have a look at some of the most intriguing alternatives for making money in this category.
There are many different types of online courses available today that enable their creators to earn millions. They work along with renowned schools and universities to make their online courses available to as many students as possible. They have remarkably assisted thousands of students who wish to further their education but lack the resources to do so. They contain the following ingredients:
- Textbooks containing a hint of lectures on audio and video
- a list of courses, a blog, and a forum.
- There is a smartphone version available to access all the required content.
- An integrated payment system to simplify the online payment procedure.
- online tests and task submission to fellow students for evaluation.
2. E2B e-Learning Apps– Education to Business /Corporate Training
To avoid tedious face-to-face or classroom learning, any firm wishing to implement a new training program into its operations can turn to e-learning. Businesses today place a high priority on efficiency and development. Businesses use e-learning to achieve these goals because it helps them save money, time, and effort. Let’s look at a few advantages that make e-learning mobile apps such fantastic tools for organizations to use.
Benefits of mobile e-learning apps for corporate training in businesses:
- Cost-effective – By using an e-learning app, you can spend less on a location, books, and transportation to the classroom.
- E-learning programs are adaptable and practical, making it easy for students to engage. Anyone may learn and take lessons remotely.
- Enhances performance and productivity – Another benefit of an e-learning app is that it gives the user the freedom to learn whenever and wherever they want, making it simple to make use of downtime.
- Easy access to important information – Provides users with interactive video lessons with references and well-written notes in pdf format. You have access to helpful information that is also simple to digest.
- Constructive criticism – Real-time feedback to tutors and courses, as well as real-time app user progress monitoring.
- High capacity for information retention – Interactive courses with content that is simple to use and understand make learning enjoyable, which helps learners recall information more readily and use the app for longer.
3. E2E – Education to Educators
The development of pupils is not the sole goal of e-learning mobile apps; professors are also taken into account. Although e-learning has undoubtedly been extremely helpful for students, that is not the whole story. The teachers have also benefited greatly from these e-learning tools. Teachers are required to make minor adjustments to their teaching approach because the method of instruction changed with the abandonment of physical classes and the acceptance of virtual online classes. In their quest to learn new teaching techniques, e-learning apps have been quite helpful.
The following advantages of using e-learning mobile apps for instruction:
- Giving students assignments and tasks while monitoring their development in real-time.
- Scheduling classes at any time that is convenient for them.
- Improved contact between parents and students.
- Flexibility in terms of when you can access information.
- Push notifications are available for every significant activity.
- Institutions can find e-learning apps available.
Delivery Methods for e-Learning Apps & Web Portals
There are 3 delivery methods of e-learning –
- Synchronous Learning
- Asynchronous Learning
- Hybrid Learning
1. Synchronous Learning
Real-time e-learning events are those that are synchronous. The presence of two people at the same time is necessary for synchronous conversation. Chatting and IM (Instant Messaging), live webcasting, video and audio conferences, virtual classrooms, whiteboards, application sharing, and polls are prominent instances of synchronous e-learning.
2. Asynchronous Learning
Asynchronous events are independent of time, in contrast to synchronous e-learning activities. Self-paced courses are a fantastic example of asynchronous learning because they may be taken at any time or location. E-mail and discussion forums are the main asynchronous tools. In these cases, students use a learning platform like an LMS to complete the course at their own convenient speed. Asynchronous learning is commonly exemplified by audio/video, discussion forums, emails, webcasting/conferences, wikis/blogs, game-based learning, CBT and WBT, simulations, and self-paced learning (SCORM).
3. Hybrid Learning
In contrast to the methods outlined above, hybrid learning emphasizes the delivery of courses through the integration of online and face-to-face classroom activities. The overall amount of sitting time in a conventional face-to-face course is drastically reduced by this sort of learning. Through hybrid learning, students can participate in group projects that will be helpful to them in the future. The balance between in-person and online components is something hybrid learning takes great pride in.
Why one should invest in an e-learning mobile app?
M-learning, or mobile e-learning, is a new method of leveraging mobile devices to access the content. With the aid of a mobile device and an internet connection, it enables you to learn at any time and from any location. According to statistics, more and more people are currently using their cell phones to access the internet. Although computers and laptops are still common, people today use a variety of gadgets to carry out a variety of tasks at once.
According to the statistics, e-learning apps are currently downloaded on mobile devices at a rate of 8.47%, placing them third among the most popular apps. According to further data, the global market for mobile learning apps was valued at $165.36 billion in 2016, but given its rate of growth, it is predicted to reach $243 billion by 2022 at a rate of 5.08% CAGR. During the coronavirus pandemic, this virtual classroom technology is anticipated to grow at a CAGR of 11%.
- According to Research and Markets, the global e-learning industry is anticipated to reach $325 billion by 2025.
- According to an IBM training study, every dollar a firm spends on online education and training yields a return of $30 in higher employee productivity.
- According to Zion Industry Research, the Massive Open Online Course (MOOC) market is anticipated to reach approximately 25.33 billion USD by 2025.
- Between 2019 and 2024, the corporate e-learning market might grow by 38.09 billion USD with a CAGR of 11%. – Technavio, a market research firm for corporate e-Learning.
- Among the 89 percent of smartphone users who download applications, 50% utilize them for online learning.
According to the statistics above, there will be many lucrative prospects for businesses to create an e-learning mobile app in the coming years, which will help them increase their revenue. We are all aware that there will likely always be a demand for education, thus these m-learning apps provide those who are interested in making a lot of money the finest opportunity to do so.
What Are the Types of Online Learning Platforms?
Others have decided to concentrate on various measures like synchrony and learning content. Some educational scientists have classified distinct forms of e-learning based on learning instruments. The fundamental idea behind e-learning mobile apps is that all the academic material that students study in their classrooms at schools and private tutoring facilities is now accessible to them on their cellphones from the convenience of their homes. Numerous mobile apps for online learning have flooded the Apple and Google Play stores. The choice of the chosen teaching style is left up to the students, who can choose from a variety of e-learning programs with various teaching philosophies.
Different types of online learning platforms are –
- Student Management Systems (SMS)
- Assessment Software
- Virtual Classroom Software
- Video Conferencing Software
- Massive Open Online Courses (MOOC)
- Learning Management System (LMS)
- Online Tutoring Platform
- Lesson-based learning
- One-on-one learning
- Group learning
- Course-based learning
- Video-based learning
- Article-based learning
- Self-paced learning
- App-based learning
- Game and activity-based learning
- A lesson a day learning
1. Student Management Systems (SMS)
Software called Student Management Systems (SMS) is used to manage the data of donors, alumni, staff, and students. additionally to schedules, communication, and curricula. The term “student information systems” also applies to these apps (SIS). Quick access to student data, payment processing, and improved communication with school staff are all provided by SMS. Parents monitor their children’s performance, attendance, and behavior, while school staff maintains student and administrative data, admission, billing, and other operations. Students check the class schedule, keep track of their own performance, and speak with teachers directly.
The management of student data, IEP management, admission management, grade management, internal workflows, and document management are just a few examples of key capabilities.
2. Assessment Software
For teachers and students, these educational apps improve the assessment procedure. Its advantages are obvious: Teachers have less difficulty designing tests and analyzing results. In addition, the testing process for pupils is simplified.
There are two types of assessment apps:
- Lesson creation – Making an engaging class with assessments embedded into the content is beneficial.
- Point solution – You have the ability to design evaluations, gather data, manage administrative duties, and generate reports. SMS integration is also supported by these apps.
Assessment management offers both pre-made and unique templates. It also offers tools for creating and controlling all assessments.
- Analytics gathers the data and provides possibilities for segmentation and comparison.
- Reporting gives a series of pre-built reports drawn from the collected data.
- capability for developing and passing tests in several languages.
- Dashboards provide a brief summary of the findings and data that have been gathered.
- Running tests in offline mode without an Internet connection is helpful.
3. Virtual Classroom Software
Apps for virtual classrooms simulate a physical classroom setting. These online e-learning tools are designed to enhance distance learning and keep students interested. Here, teachers connect with absent students or deliver lessons, college and university lecturers and instructors enhance the quality of online instruction, students can participate in class meetings via a downloaded app or web browser, and online tutors hold interactive lessons, assessments, or live sessions, administrators make use of video conferencing options, and employee trainers lead onboarding or training sessions for workers spread out across the country.
Major key features include –
- Lesson discussions and remote exchanges are improved through video conferencing. Video and audio are automatically adjusted for connection speed.
- For privacy and security, use password access and video encryption.
- Teachers can illustrate a task’s solution step-by-step using whiteboards. Collaboration whiteboards are available in some educational apps.
- Text chat helps to ask questions during the class session or when a student has video/voice connection issues.
- Students can ask questions or share information without being interrupted by using the hand raise button.
- Analytics display the students’ performance, engagement, and attendance.
4. Video Conferencing Software
Apps for video conferencing are more geared toward business than education. And just like video conferencing systems, the virtual classroom apps feature live video streaming. So their functionalities are actually fairly comparable.
The main characteristics are:
- High-quality individual or group calls are supported by video calling.
- Calling via audio functions similarly to calling by phone. Users can join the conference call using just their audio.
- Session recording. The information is kept for future use.
- Instead of displaying a web camera feed, screen sharing displays some process or document immediately.
- Both inside the meeting and outside of it, text chat is functional.
- Sharing documents is frequently integrated into the conversation.
5. Massive Open Online Courses (MOOC)
A MOOC is a marketplace or platform for online courses. It provides open enrollment and free online courses. These courses typically include reading materials, quizzes, discussion boards, and video tutorials. Students enroll in online classes despite having interests outside of the curriculum. Managers and team leaders fill knowledge gaps or enhance their existing skills.
- Course libraries and learning routes are important elements. The courses that cover the same subject or extend it are typically grouped together.
- One of the most common forms of content that MOOCs offer is video footage.
- Analytics – A student’s performance development is displayed. It displays employee enrollment, attendance, classes finished, and grades for a company.
6. Learning Management System (LMS)
LMS for virtual schools with a focus on academic use. Consequently, instructional materials are available to pupils everywhere. These e-learning apps aid in assessing performance, gathering data, administering tests, and improving teacher-student interaction. White labeling is frequently a sought-after branding option by academic institutions. Other significant capabilities include content creation and distribution, multimedia sharing and storage, dashboards that convey key information, and customizable reports.
7. Online Tutoring Platform
Finding the ideal tutor works much like an online marketplace for education. These systems assist students in finding instructors, creating suitable schedules, and receiving automated billing. Some platforms demand a teaching license with a master’s or Ph.D. upon tutor registration. A few platforms in the UK also require DBS (Disclosure and Barring Service) checks.
It can be used by students to join tutoring sessions, take notes, ask questions, leave comments, and rate the tutors; by parents to keep track of their child’s progress; by tutors to connect with students and parents; and by tutors themselves to plan their own schedules, sessions, and other activities.
The top features are –
- Management of tutor profiles, including contact information, education, session times available, cost of services, and similar information.
- Contact information, academic requirements, and preferred session time are all included in the student profile.
- A tutor can keep track of the student’s attendance with the aid of attendance tracking.
- Learning notes. To keep parents informed about the child’s performance and progress, the tutor updates these notes.
- The online payment option facilitates payments and displays the invoices.
- Reports collect and analyze the data. It displays data such as income, enrollment, sessions, and others.
- The use of notifications makes sure that tutors and students don’t skip classes or other events.
8. Lesson-based learning
The loss of structure is one of the hardest things to deal with when switching from traditional classroom instruction to online learning. In other words, there is definitely a trade-off in terms of managing your child’s time and making sure they’re learning effectively, even while the web offers up a whole new world with more paths than your child will ever have time to explore (believe it or not). Give possibilities that are offered with structure a try if you can discover them. One excellent lesson-based learning choice is BrainPop, and there are many alternatives for courses, live instruction, and self-paced learning.
9. One-on-one learning
One major advantage of online learning is that users can start learning whenever is most convenient for them. The majority of experiences, however, only provide one-way communication between a teacher and student; instead, instruction is provided through written or recorded content. A reduction in engagement will ultimately result from the learning experience being far from individualized and from the possibility of many student inquiries being unanswered. To counter this, having the opportunity to speak with a live teacher is a significant advantage of one-on-one tuition. It’s essentially the same as a virtual tutoring session, like the private coding courses offered by iD Tech, where your child may join up for 60-minute learning sessions with lessons that are specifically catered to their needs.
10. Group learning
To be the devil’s advocate, the social component of eLearning may be detrimental, especially when contrasted to traditional classroom instruction. How will children develop important social skills if they spend hours alone in front of a computer?
It’s a valid issue, and to respond, I’d argue that in order for children to continue to develop as well-roundedly as possible, parents must determine which levers to pull. Having said that, there are online learning opportunities that provide this important balance. Virtual summer camps are designed to replicate the ambiance of traditional summer camps, which means that in addition to lots of learning, they also encourage socialization and fun.
11. Course-based learning
The built-in progression of course-based eLearning, which naturally gives structure to your child’s learning experience as they finish, say, an introductory course A and then go on to a more advanced course B, and so forth, is a major benefit. Homeschoolers who are learning to code, for example, may now logically progress from a block-based coding session where they are learning about the numerous blocks accessible to them to actually putting those blocks together to program their stories and animations.
12. Video-based learning
Every child can learn, but they might all learn a little bit differently, which is why alternative learning experiences are so wonderful, isn’t it? These students now have the opportunity to study through a medium like a video, and they may discover that video concepts “speak to them” (no pun intended) at volumes no other educational resource has ever spoken.
13. Article-based learning
Having said that, it’s possible that your youngster actually benefits from reading, with their brain acting as a high-performance scanner that just takes in plenty of written information and commits it to memory. If so, websites like Time for Kids might be helpful because they make knowledge consumption feel more like a leisurely hobby rather than a learning task. Different articles convey information in different ways, and your youngster may be more interested in a topic if it is presented as a tale with quotes and examples.
14. Self-paced learning
There will undoubtedly be some overlap between the various experiences described above and below, especially as many possibilities offer a variety of experiences, including self-pacing, courses, videos, and more. However, when considering self-pacing alternatives particularly, the advantage is a “loosened structure,” if you will. This means that children can spend as much time as they like learning without being timed or required to adhere to a plan.
15. App-based learning
Let’s face it: children adore their gadgets. And although though screen time should be limited for balance, offering a learning opportunity in the form of a mobile app may be a workable compromise. There are a lot of learning apps available, which are both good and harmful, right? Some methods work and others do not. Not to add that everything happening on a mobile device will demand extreme concentration and commitment due to the variety of distractions that can appear.
16. Game and activity-based learning
Connecting online learning to a child’s existing interest is one approach to really capture and hold their attention. Given that learning possibilities are presented through well-known animated characters on networks like PBS and Nick Jr., you could find that engaging with their portals is a worthwhile venture. Once more, education is being passed off as pleasure rather than education, which may enhance buy-in.
17. A lesson a day learning
Depending on how autonomous your child is, they might only require a little prodding to get started, which is exactly what these “one lesson each day” arrangements do. Not to mention that it could feel a little overwhelming with so many opportunities to “learn everything” in front of you. Instead of engaging in a curriculum that may seem to have no end, a youngster may be better off if they can fully concentrate on learning one important concept per day.
Children’s Mini-Games in the Educational App Development
The best place to get instructional games for kids of all ages is Educational App Store. The top kids’ games and applications for Android and iPhone/iPad have been compiled by us. Educate yourself, express your creativity, and have fun! Although playing game apps for kids may be straightforward, selecting one that’s enjoyable and satisfies all of your parental requirements is far from simple—especially in the free category.
Give kids free rein to explore wonderful worlds created just for them. These kid-friendly gaming apps range from adorable puzzlers to intriguing tower-defense games, making them ideal for a variety of skill levels and interests. Kids can learn easily with the aid of entertaining learning games. There’s a good chance that you’ll add some educational games to the list of apps you download. However, how do you know where to look for the top gaming apps?
46% of Kids between the ages of 8 and 12 play mobile games that much in 2019. And instead of decreasing, this trend is more likely to intensify. Take heart from the following basic fact if you want to concentrate on youngsters as a targeted audience: The mentality and perception of children are different from adults.
E-learning Apps for Teachers and Students: What’s the Difference?
It should come as no surprise that students are the e-learning apps’ target market. Additionally, teachers have a crucial role to play. They offer the material that the students need to learn. Therefore, a web-based e-learning application was created with various user flows and features.
The following are the things the pupils do:
- Email, social media, Google Account, and phone number registration and login.
- Select a subscription strategy (if the app is paid).
- Find the course by searching the course catalog (s). Alternatively, look for a tutor or teacher.
- Begin learning new things.
- Ask a course instructor question in writing. Or get advice via live chat or video call.
- complete analysis
- Evaluate the teacher or tutor.
The teachers do:
- Sign up/Sign in using a variety of methods.
- Make a thorough profile for your tutor or teacher.
- Set account preferences.
- Establish a class timetable.
- Create and manage courses, tests, surveys, evaluations, and grade books.
- Run class sessions, add resources, share a screen, and do similar things.
- Respond to requests and inquiries from students via video conference and live chat.
The third user flow of an e-learning program is an administrator, in contrast to the Latin aphorism “Tertium non-datur.” This position must be in the development of educational apps for use in businesses, institutions, or universities.
- Creating a profile and registering.
- managing students, instructors, and courses.
- establishing timetables and notifications for teachers and students.
- Payment gateway management.
Teachers and students both use the same e-learning platform. They do, however, offer a variety of features and user interfaces. A role called administrator is available as well for performance monitoring.
Home-schooling: Online e-Learning Apps for Parents
The educational environment has seen a significant adjustment ever since the global pandemic. Homeschooling has been increasingly popular among parents, not only because it is a highly successful option but also because it is safe for their children. All around the country, interest in homeschooling is greatly up. In fact, a lot of recent data demonstrates that students who are homeschooled do better on standardized tests than students who attend public schools!
Numerous apps are available that can support a child’s education by adding extra content and exercises, enabling you to monitor students’ progress, and more. Numerous homeschooling applications also include interactive elements like games and quizzes that can keep youngsters interested. Additionally, a lot of homeschooling applications are reasonably priced or even free, which makes them a fantastic choice for families on a budget. Homeschooling apps are a terrific method to enrich a child’s education and learning more entertaining, even though they cannot completely replace traditional instruction.
Cost of e-learning App Development
Cost of the eLearning mobile app depends on multiple factors, such as
1. Features and complexity
The difficulty of the course material comes first. The price of creating an e-learning learning app will be higher if there are a lot of audio, video, text, or interactive exercises. For instance, you would need to factor in the expense of developing a chatbot if you wanted to include a feature in your app that could interact with and answer questions from primary school pupils.
2. Choice of platforms
The platform you select for your solution is the second factor. It will cost more to design an online education solution for multiple platforms like iOS, Android, web, etc…
3. App development team
Number of individuals in the development team and development timeline is inversely proportional. If you want to complete app in less time then you will have to engage more resources and that will cost you high.
Geolocation of development partner will also affect the cost as the hourly price will differ in a different part of the world’.
Monetization Opportunities in e-Learning Apps
Businesses will have many lucrative opportunities in the next years to create an e-learning mobile app to dramatically increase sales. We are all aware that there will likely always be a demand for education, thus these m-learning apps provide those who are interested in making a lot of money the finest opportunity to do so.
There are 4 types of monetization –
- In-app advertisements.
- Featured listing.
- Certifications and Selling Courses.
- eCommerce integration.
1. In-app advertisements
For mobile publishers, in-app adverts have proved an excellent monetization technique. Here, E-learning app companies are compensated for promoting a certain university, college, or other educational facility and/or its products. The use of mobile devices is heavily influenced by apps, which also influence how much media is consumed worldwide. As a result, in-app advertising becomes a desirable marketing channel for companies that develop mobile learning apps. A favorable in-app environment made possible by sophisticated data tracking and user tracking enables advertisers to contact customers with great precision.
2. Featured listing
Colleges and other educational institutions pay e-learning application commissions in exchange for the courses they supply to the app. The highlighted listings offered by these academic institutions, however, give these apps access to a different money stream. Since none of the courses in an app are original to the app’s creators, they all come from reputable educational institutions.
3. Certifications and Selling Courses
E-learning apps offer courses on a variety of topics, and because of this course diversity, they are able to draw students with a variety of interests. When they offer learning and certification to a student in exchange for an enrolment fee, the process of making money from this begins. After paying the costs, the student has temporary access to a certification course in a certain field. After finishing the certification course, the student is given a certificate that gives him access to a variety of new prospects, such as applying for a position he finds appealing.
Online courses are a terrific way for e-learning apps these days to monetize their channels. Within a day of the debut of an online course, websites and apps make a significant amount of money. Financial stability, client base expansion through student enrollment, and connections with the community of course creators are just a few advantages that come with this kind of monetization strategy.
4. eCommerce integration
Since e-learning apps have included business structures in their operations, this type of revenue generation has proven to be fairly successful. You may get all of the stationery supplies as well as a number of other educational products on their website. Students have access to pens, registers, pencils, files, and folders via an online marketplace. On the websites of these e-learning platforms, books on numerous topics that interest the students are also for sale.
E-learning is here to stay, pandemic or not, and most users find it challenging to return to more conventional learning methods. These astounding and overwhelming data demonstrate that the sector is thriving and future-proof. E-learning is enhanced by technologies like artificial intelligence (AI), data visualization, process and job automation, online evaluation, and flexible time. Every day, it benefits millions of students.
Each pupil can learn; they simply do so in a different way. Sure, some students might struggle in a particular subject or area, but that’s why online and alternate learning environments are so beneficial. There is no one way to do things, and what is “optimal” for you will depend on your individual needs, obstacles, and objectives.
Numerous educational topics are covered by online e-learning programs, which also support homeschooling, distance learning, and employee skill development. E-learning continues to use technology to make the learning process more interesting (such as gamification, AR/VR simulations, and live instructor-led or tutor-led sessions). On the technical side, creating e-learning applications necessitates a variety of positions, including project management, UI/UX design, programming, and content creation.