Technologies for creating virtual reality have been used since the end of the 20th century, but only recently has this phenomenon gained momentum and become more widespread. In recent years, we have seen a boom in devices and mobile applications using such technologies. The user experience within virtual reality can be both exciting and rewarding.
The potential of so-called VR technologies (virtual reality technologies) is huge. Currently, they are used mainly for entertainment, but can also have many practical applications. In business, virtual collaboration between professionals on a team can become even more effective. Product development and testing, as well as business data analysis, can be facilitated by interactive virtual models. Customers will also have the opportunity to experience a product as a car or view a place as a hotel while sitting at home thanks to these technologies. Virtual reality can be used for the practical training of students in a number of specialties, from engineering to medicine, and the costs would be significantly reduced.
Creating a mobile application with virtual reality is now an increasingly realistic option. Here we will look at the basic principles and stages in creating a mobile application with a virtual reality interface. It is important to note that this requires solid knowhow and innovative software tools.
From the point of view of mobile application developers, virtual reality applications have two types of components: environment and interface. The environment is the "world" you enter when you put on special virtual reality glasses. This could be a fictional planet or the view of a high-speed train that will take you down in a moment. The interface is the set of elements with which the user interacts in order to navigate the created environment and control the experience. All so-called VR applications can be located in quadrants defined by two axes corresponding to the two elements, taking into account their level of complexity.
Using these two components as a basis, we can distinguish two types of mobile applications with virtual reality. The first are the so-called simulators, which offer various experiences, such as the descent by high-speed train, which we have already mentioned. They have a fully formed environment, but virtually no interface. You just enjoy the experience. On the other side are applications that have a developed interface, but a very limited or almost no environment. As an example we can give the home screens of applications for working with VR glasses, which usually have a detailed menu with visual elements.
To build a virtual environment, such as a castle or landscape, requires masterful skills in handling 3D modeling tools. On the other hand, for the development of a virtual reality interface, mobile application developers can use their existing skills. This is a good basis for partnerships in the digital sphere. In the next section, we will look at the steps to building an interface for VR applications.
VR applications are still a novelty and there is no strictly defined development process. That's why every developer can create their own. Building such a process is facilitated by the fact that virtual reality applications have much in common with traditional ones. Those that are interface-based have the same dynamics: users interact with the interface, helping them navigate between screens. This is a simplified presentation, but illustrates the conclusion made.
After all that has been said so far, we can look at the traditional process of building a mobile application to see how it behaves when creating a VR design afterwards. The stages include:
Determining the size of the canvas - Here it is 360-degree, and the best way to determine its size is to use an equidistant projection, which makes the 3D environment flat and the use of pixels possible. Since the canvas is very large, it is best practice to determine a section of it in which to make the VR interface. It is usually right in the middle of the canvas.
Interface design - The use of two screens on one screen allows accuracy and efficiency. This with an interface view allows you to work precisely on its elements, and this with a 360-degree view gives a view of the interface within the VR environment. To create virtual reality, the two views overlap.
Testing- The purpose of this final stage is to determine the usability and usefulness of the built interface and to make improvements if necessary.
An important aspect of creating a virtual reality interface that deserves special attention is the creation of the design of the movement or simply the animation. Software tools can be used to create a close to 3D experience at an early stage in the development of the application, so that the customer gets a good idea of the final product.
In some cases, the virtual environment can be so engaging that you don't have to use a user experience management interface. The user can interact directly with the environment itself. In most cases, however, the interface is of paramount importance. Imagine the construction of a mobile application with virtual reality for a travel agency, which would "transport" the user to various holiday destinations. When a real user tests it, he must first choose where to go. This can be done with a suitable interface. You can also add finer settings for the time of day and certain weather conditions, for example.
We told you at the beginning about the boom and potential of VR technologies, but in terms of their use we are still in the "dawn of evolution". Although many experts expect a revolution in this field, it should be noted that at this stage the development of a mobile application with virtual reality is a project that requires a solid investment. At the same time, the risk is significant, given that mobile smart technologies need to advance further in order to realize the full potential of virtual reality. Therefore, at the moment in this market are active mostly leading high-tech companies that invest in various projects.
Over time, VR technologies will become more sophisticated and at the same time more accessible. This way, a company will be able to easily hire a developer to create a mobile application with virtual reality that will be useful to its business. We can say that when a VR application has an intuitive user interface that is close to what people are used to on their smartphones and tablets, it will be an affordable and profitable tool for most companies.
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